Smoke Quitting Application

SmokeMain
Year of Creation Mentors Teammates Institution Toolkit
2024 Ágnes Karolina Bakk, Sam Chovanec, Borbála Tölgyesi Ágnes Réka Varga Moholy-Nagy University of Art and Design Figma, Adobe Illustrator
Smoke2

The Project

This concept is made for a course called “Designing positive technology tools”. The goal of the class was to choose a mental health issue and design an app or any digital platform, that can help people deal with it. We have chosen addiction.

After several brainstormings, we decided to create an app that helps people quit smoking. It is a concept, that has many already implemented examples for, but we made our own approach to it, that differs from other similar items on the market.

THE RESEARCH (QUANTITIVE)

Survey

SURVEY FINDINGS

CAUSES OF
ADDICTION

1. Stress Coping Mechanism

2. Curiosity

3. Social Pressure

CAUSES OF
RELAPSES

1. Lack of Motivation

2. Traumatic Event

3. Severe Withdrawal Symptoms

MOTIVATIONS
FOR QUITTING

1. Health Risks

2. Money Spent on Nicotine

3. Time Wasted on Smoking

The Ideation

Ideation

Strategy

Relieve
Stress

Users can grow a tree in the application. This not only represents their progress but also nurturing a plant can relieve stress.

Give
Motivation

Reminding users about their health progress helps to focus on the goal and keep motivation.

Reward
Progress

By adding an item to a wishlist they can start saving for that item. When they collect enough by not smoking they can buy the product.

The Process

Userflow

Userflow

Service Blueprint

Service Blueprint

The Result

Habits

Set your smoking habits

Choose

Choose a tree to grow by your lungs healing

Foster

Foster your tree by not smoking

Fruit

Pick the fruit for achievement

Reveal

Reveal how your body is healing

Wish

See your savings by quitting and make a wishlist

View Prototype

arrow