The Project
This concept is made for a course called “Designing positive technology tools”. The goal of the class was to choose a mental health issue and design an app or any digital platform, that can help people deal with it. We have chosen addiction.
After several brainstormings, we decided to create an app that helps people quit smoking. It is a concept, that has many already implemented examples for, but we made our own approach to it, that differs from other similar items on the market.
THE RESEARCH (QUANTITIVE)
SURVEY FINDINGS
CAUSES OF
ADDICTION
1. Stress Coping Mechanism
2. Curiosity
3. Social Pressure
CAUSES OF
RELAPSES
1. Lack of Motivation
2. Traumatic Event
3. Severe Withdrawal Symptoms
MOTIVATIONS
FOR QUITTING
1. Health Risks
2. Money Spent on Nicotine
3. Time Wasted on Smoking
The Ideation
Strategy
Relieve
Stress
Users can grow a tree in the application. This not only represents their progress but also nurturing a plant can relieve stress.
Give
Motivation
Reminding users about their health progress helps to focus on the goal and keep motivation.
Reward
Progress
By adding an item to a wishlist they can start saving for that item. When they collect enough by not smoking they can buy the product.
The Process
Userflow
Service Blueprint
The Result
Set your smoking habits
Choose a tree to grow by your lungs healing
Foster your tree by not smoking
Pick the fruit for achievement
Reveal how your body is healing
See your savings by quitting and make a wishlist
View Prototype